About
Adam Ruch is a PhD candidate and researcher in videogames at the Department of Media, Music and Cultural Studies at Macquarie University, Sydney Australia. This is a collection of thoughts that such study encourages.
Recent Posts
- The Australian Videogame Industry
- Blender: Learning the Ropes
- Doing it With Style: Age of Empires in PC PowerPlay
- Age of Empires: GameSpy Article
- Sustaining Content Providers, redux
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Categories
- Creative Ramblings
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- GameSpy
- Grand Theft Auto 4 Project
- Kotaku AU
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- Videogame Commentary
Blogroll
- Clint Hocking – Click Nothing
- Critical Distance
- Experience Points
- Jonathan Blow – Braid
- Kill Screen Magazine
- Kotaku Australia
- Sexy Videogameland
- The Brainy Gamer
- The Ludologist: Jesper Juul
My Sites
- My Academia.edu Profile
- Videogame and Cyberculture Wiki
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Control Freak
I'm going to start this discussion at the third generation of console, because the first two generations were so full of one-off consoles that had either IDENTICAL joystick and paddle controllers, or wildly different and practically unusable controllers. Many of these are virtually unrecognisable to gamers today and would be quite useless in modern games.