About
Adam Ruch is is a researcher and program director at Qantm College in Sydney Australia. He coordinates the Bachelor of Interactive Entertainment degree, teaching game design. This is a collection of thoughts that such study encourages.
Recent Posts
- On “White Knights”
- ArmA 2 Wasteland: Development vs. Design
- Videogames and the Gillette Model
- Game Maker Day 6: Not Forgotten
- Game Maker Day 5: Great Expectations
Tag Cloud
advertising Australia canon console controller criticism cyberculture development drama fun Gamecube game designers game maker game theory Gears of War Genesis Heavy Rain history immersion industry interactive narrative interview Janet Murray journalism Kotaku Mass Effect mechanics media N64 narrative Nintendo Playstation playstation move R18 review romance RPG rules Sega sex sexism simulation Sony tech ideas X-Box
WP Cumulus Flash tag cloud by Roy Tanck and Luke Morton requires Flash Player 9 or better.
Categories
- Creative Ramblings
- Cyberspace and the Interwebz
- Game Maker RPG Project
- GameSpy
- Grand Theft Auto 4 Project
- Kotaku AU
- Uncategorized
- Videogame Commentary
My Sites
- My Academia.edu Profile
- Videogame and Cyberculture Wiki
Meta
- Log in
- Entries RSS
- Comments RSS
- WordPress.org
Control Freak
I'm going to start this discussion at the third generation of console, because the first two generations were so full of one-off consoles that had either IDENTICAL joystick and paddle controllers, or wildly different and practically unusable controllers. Many of these are virtually unrecognisable to gamers today and would be quite useless in modern games.