About
Adam Ruch is a PhD candidate and researcher in videogames at the Department of Media, Music and Cultural Studies at Macquarie University, Sydney Australia. This is a collection of thoughts that such study encourages.
Recent Posts
- The Australian Videogame Industry
- Blender: Learning the Ropes
- Doing it With Style: Age of Empires in PC PowerPlay
- Age of Empires: GameSpy Article
- Sustaining Content Providers, redux
Tag Cloud
advertising Australia console controller criticism cyberculture drama Fox News fun Gamecube game designers game theory Gears of War Genesis Heavy Rain history immersion industry interactive narrative interview Janet Murray journalism Kotaku Mass Effect mechanics media N64 narrative NES Nintendo Playstation playstation move R18 review romance rules Sega sex sexism simulation SNES Sony Star Trek tech ideas X-Box
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Categories
- Creative Ramblings
- Cyberspace and the Interwebz
- GameSpy
- Grand Theft Auto 4 Project
- Kotaku AU
- Uncategorized
- Videogame Commentary
Blogroll
- Clint Hocking – Click Nothing
- Critical Distance
- Experience Points
- Jonathan Blow – Braid
- Kill Screen Magazine
- Kotaku Australia
- Sexy Videogameland
- The Brainy Gamer
- The Ludologist: Jesper Juul
My Sites
- My Academia.edu Profile
- Videogame and Cyberculture Wiki
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Mass Effect on Romance and Sex
Some familiarity with Mass Effect is assumed here, but hopefully not so much that this article will not make sense to a non-player. The player occupies a character called Shepard. Shepard can be made either male or female, and cosmetically customized with sophisticated tools. As part of a 30+ hour game experience, Shepard can engage in a romance sub-plot which is the main focus here, but is not the main focus of the game. Instead, Shepard is an elite soldier that is tasked with nothing short of saving the galaxy.