Game Maker Day 5: Great Expectations
So today I made the most progress towards what I will call a finished product thus far in the project. I've actually created the first (and second) rooms that should actually be playable by the time I'm finished! I am trying to decide just what I will say in these project diaries from here on out, because I don't want to reveal everything about my game before people can play it. That said, I'll sketch out a few things I accomplished today.
Firstly, while doing some planning on paper a few days back, a guide-like NPC came into existence. I hadn't planned on including him, but as I wrote more and more of the plan, I thought he would make a good framing device to help the player out, as well as explain a couple aspects of the game scenario. So he exists!
I've also implemented a few dialog/exposition methods. Actually that reminds me. I redesigned the interface around a "small panels floating over the gameworld" metaphor, rather than a large frame within which the gameworld appears as a window. So that worked out pretty well. I had a bit of help on that one, talking to a more experienced Game Maker user, so thanks for that! Ok, so having established a better user interface, I have a couple ways to send text messages to the player, and have implemented a couple of them.
My game now has a 'hub' room, which is where the player will access the four other rooms/areas of challenges. Following that, the very first part of the first temple is in place. I have a final puzzle set out in my mind for that temple, but need a couple other challenges and tasks, so that's what I'll be working on in the next day or two. Oh, did someone say spiders??
