flickering colours

1Oct/110

Blender: Learning the Ropes

So hello to any of my readers who have wondered where I've been lately. This post is obviously a little bloggish already, I know. All this inane first-person self-reflection! Sorry. I've been busy, no really. At the moment, a lot of my writing energy is being consumed by my PhD and a few paid freelancing jobs I've done over the last month. I have a review copy of Space Marine to tend to as well!

As a sort of 'relaxing' side project, I've been re-learning Blender modelling. Its a nice break from the words, but still creative/productive. So I thought I'd share some of my other work here - its my website right?! Anyway I am by no means experienced with this software, and I'm even worse with Photoshop, so my textures are demonstrative at best. I will probably update this post with a couple more snapshots of my models, unless I come up with something I'm actually proud of.

Anyway if there are any other modellers or Photoshop artists who read this, I'd be happy to chat about this aspect of videogames as well. I intend to at least get the hang of a workflow between Blender and Unity3D. Whether or not I end up being very good at it is beside the point!

Metal Barrels

Metal Barrels with a bodgey texture.

Tire Render

Crafted a tire. Not sure where the bumps on the inside edge are from.

Comments (0) Trackbacks (0)

No comments yet.


Leave a comment

(required)

No trackbacks yet.