<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mass Effect, Contingency and Canon</title>
	<atom:link href="/v2/2011/05/mass-effect-contingency-and-canon/feed/" rel="self" type="application/rss+xml" />
	<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/</link>
	<description></description>
	<lastBuildDate>Tue, 07 Jun 2011 04:40:26 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: Roundup of Unusual Size: A spoonful of antimatter helps the medicine go down. &#171; Dire Critic</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-806</link>
		<dc:creator>Roundup of Unusual Size: A spoonful of antimatter helps the medicine go down. &#171; Dire Critic</dc:creator>
		<pubDate>Tue, 07 Jun 2011 04:40:26 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-806</guid>
		<description>[...] Adam Ruch at flickering colours asks a few big questions about Bioware, characters and canon. [...]</description>
		<content:encoded><![CDATA[<p>[...] Adam Ruch at flickering colours asks a few big questions about Bioware, characters and canon. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Ruch</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-798</link>
		<dc:creator>Adam Ruch</dc:creator>
		<pubDate>Fri, 03 Jun 2011 01:30:31 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-798</guid>
		<description>Hey Jack, glad you found your way here. Sometimes its hard to get people on the internet to read more than a paragraph at a time! 

You and Patrick above are touching on a similar issue that I&#039;ve actually developed a theory around in my PhD thesis. It has to do with the different kinds of videogames that are out there now, and are evolving over time. I&#039;ve blogged a little bit about it, though the blog versions are a little under-developed compared to what I&#039;ve actually written now, which is how it should be I guess! Search for &quot;metanarrative&quot; in the blog and check out the two entries there for some of my thoughts. 

That last part you talk about, finite choices and the player not being part of the game is really debatable for me. Firstly: there&#039;s been a movement towards looking at videogames (and games in general) as things that happen, rather than objects you can point at. Of course you can list off all the rules and point at the disc or whatever, but nothing happens until the player starts interacting. You know what I mean? Nothing happens, the game doesn&#039;t mean anything to anyone until its played. Further to this, if you look at recent literary theory (since about the 70s onwards) you get into &#039;reader response&#039; theory. I don&#039;t buy it wholesale, but I think there has to be some negotiation between the finite choices (or text or scenes or whatever) written by the author and the pretty much infinite meanings those things can have to each different player. Its what I was talking about on the BioWare forum, and is why I find this aspect of Mass Effect so intriguing. You don&#039;t have to be a literary critic to have these conversations, and people are so willing to put their thoughts out there!</description>
		<content:encoded><![CDATA[<p>Hey Jack, glad you found your way here. Sometimes its hard to get people on the internet to read more than a paragraph at a time! </p>
<p>You and Patrick above are touching on a similar issue that I&#8217;ve actually developed a theory around in my PhD thesis. It has to do with the different kinds of videogames that are out there now, and are evolving over time. I&#8217;ve blogged a little bit about it, though the blog versions are a little under-developed compared to what I&#8217;ve actually written now, which is how it should be I guess! Search for &#8220;metanarrative&#8221; in the blog and check out the two entries there for some of my thoughts. </p>
<p>That last part you talk about, finite choices and the player not being part of the game is really debatable for me. Firstly: there&#8217;s been a movement towards looking at videogames (and games in general) as things that happen, rather than objects you can point at. Of course you can list off all the rules and point at the disc or whatever, but nothing happens until the player starts interacting. You know what I mean? Nothing happens, the game doesn&#8217;t mean anything to anyone until its played. Further to this, if you look at recent literary theory (since about the 70s onwards) you get into &#8216;reader response&#8217; theory. I don&#8217;t buy it wholesale, but I think there has to be some negotiation between the finite choices (or text or scenes or whatever) written by the author and the pretty much infinite meanings those things can have to each different player. Its what I was talking about on the BioWare forum, and is why I find this aspect of Mass Effect so intriguing. You don&#8217;t have to be a literary critic to have these conversations, and people are so willing to put their thoughts out there!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack McComiskie (Comsky159)</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-797</link>
		<dc:creator>Jack McComiskie (Comsky159)</dc:creator>
		<pubDate>Thu, 02 Jun 2011 07:06:34 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-797</guid>
		<description>Thank you for directing me to this, it&#039;s difficult to find decent literary theory analysing video-games and I think you&#039;re helping to pave the way. So far my own ideas about what ME canon is have been rather variable and unsound since I only really gave consideration to older established concepts, so I found your section discussing the effects of state machine constructs on characters to be particularly eye-opening. 
However I wonder if the player’s medium to influencing the game (Shepard) is really as effective as you argue, as there still seems to be many inflexible controls placed on his/her character. I imagine this has to mean that all the impact we have in shaping our universe are still influenced strongly by the party in authorship. We are not part of the game, but merely tinker aspects through the medium of a character whose choices are ultimately finite.
Once again you’ve produced a fantastic post which really helped to clear up a few of the uncertainties bothering me ever since the S/S options were announced. Thanks again! and I’ll be watching with great interest.</description>
		<content:encoded><![CDATA[<p>Thank you for directing me to this, it&#8217;s difficult to find decent literary theory analysing video-games and I think you&#8217;re helping to pave the way. So far my own ideas about what ME canon is have been rather variable and unsound since I only really gave consideration to older established concepts, so I found your section discussing the effects of state machine constructs on characters to be particularly eye-opening.<br />
However I wonder if the player’s medium to influencing the game (Shepard) is really as effective as you argue, as there still seems to be many inflexible controls placed on his/her character. I imagine this has to mean that all the impact we have in shaping our universe are still influenced strongly by the party in authorship. We are not part of the game, but merely tinker aspects through the medium of a character whose choices are ultimately finite.<br />
Once again you’ve produced a fantastic post which really helped to clear up a few of the uncertainties bothering me ever since the S/S options were announced. Thanks again! and I’ll be watching with great interest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaming Difficulty &#8212; how much is too much? &#124; Prolixity</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-791</link>
		<dc:creator>Gaming Difficulty &#8212; how much is too much? &#124; Prolixity</dc:creator>
		<pubDate>Wed, 01 Jun 2011 19:48:27 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-791</guid>
		<description>[...] I&#8217;m talking about Bioware (yes, I know, this happens a lot), here&#8217;s a really interesting article on &#8220;bisexuality&#8221;, romances, and author intent in Mass Effect 3. It uses the phrase [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m talking about Bioware (yes, I know, this happens a lot), here&#8217;s a really interesting article on &#8220;bisexuality&#8221;, romances, and author intent in Mass Effect 3. It uses the phrase [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Holleman</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-790</link>
		<dc:creator>Patrick Holleman</dc:creator>
		<pubDate>Wed, 01 Jun 2011 16:53:11 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-790</guid>
		<description>That came out sounding sarcastic, and I didn&#039;t mean it that way.  Looking forward to more posts!</description>
		<content:encoded><![CDATA[<p>That came out sounding sarcastic, and I didn&#8217;t mean it that way.  Looking forward to more posts!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Holleman</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-789</link>
		<dc:creator>Patrick Holleman</dc:creator>
		<pubDate>Wed, 01 Jun 2011 16:52:11 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-789</guid>
		<description>Thanks for answering.  Articulate an ambivilence = H. Bloom?  

I think the division between complete player agency / authorial intent will come to be an important one in the classification of games.  That is to say, I think both kinds will continue to be made for good reasons, but developers recognizing the differences will help to embellish each.</description>
		<content:encoded><![CDATA[<p>Thanks for answering.  Articulate an ambivilence = H. Bloom?  </p>
<p>I think the division between complete player agency / authorial intent will come to be an important one in the classification of games.  That is to say, I think both kinds will continue to be made for good reasons, but developers recognizing the differences will help to embellish each.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Ruch</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-784</link>
		<dc:creator>Adam Ruch</dc:creator>
		<pubDate>Wed, 01 Jun 2011 01:18:34 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-784</guid>
		<description>RE: Sexual variety in mainstream media, I think there&#039;s been a definite upswing in the last few years. I mean one of the most popular shows on TV at the moment, Modern Family, makes it a matter-of-fact part of life, on par with a divorced man marrying a younger woman. I don&#039;t think that happened by accident. 

I think you&#039;re on to something when you say that the supposed centrality of player agency is an issue, but I don&#039;t think that minorities feel any greater desire to see/experience representations of characters similar to themselves though. I think EVERYONE feels entitled to representation in this form. When you sell a product or artwork as &quot;Be whoever you want to be,&quot; but then you haven&#039;t actually enabled that, its a problem. 

On the one hand its a PR/Marketing problem. On the other we could just avoid it by holding onto artistic integrity, and allowing all voices to be heard. Some voices will not include LGBT type material, others will. I think BioWare is getting saddled with a heavy load as they&#039;re one of the few mainstream developers even attempting this stuff, so they&#039;re the only place under-represented folks have to go to if they wanna be a space marine! 

I am struggling to come up with a position on whether videogames are &quot;meant&quot; to let the player do whatever he/she wants to do, or if they are &quot;meant&quot; to deliver a message. I really can&#039;t articulate my ambivalence strongly enough...</description>
		<content:encoded><![CDATA[<p>RE: Sexual variety in mainstream media, I think there&#8217;s been a definite upswing in the last few years. I mean one of the most popular shows on TV at the moment, Modern Family, makes it a matter-of-fact part of life, on par with a divorced man marrying a younger woman. I don&#8217;t think that happened by accident. </p>
<p>I think you&#8217;re on to something when you say that the supposed centrality of player agency is an issue, but I don&#8217;t think that minorities feel any greater desire to see/experience representations of characters similar to themselves though. I think EVERYONE feels entitled to representation in this form. When you sell a product or artwork as &#8220;Be whoever you want to be,&#8221; but then you haven&#8217;t actually enabled that, its a problem. </p>
<p>On the one hand its a PR/Marketing problem. On the other we could just avoid it by holding onto artistic integrity, and allowing all voices to be heard. Some voices will not include LGBT type material, others will. I think BioWare is getting saddled with a heavy load as they&#8217;re one of the few mainstream developers even attempting this stuff, so they&#8217;re the only place under-represented folks have to go to if they wanna be a space marine! </p>
<p>I am struggling to come up with a position on whether videogames are &#8220;meant&#8221; to let the player do whatever he/she wants to do, or if they are &#8220;meant&#8221; to deliver a message. I really can&#8217;t articulate my ambivalence strongly enough&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Holleman</title>
		<link>https://flickeringcolours.net/v2/2011/05/mass-effect-contingency-and-canon/comment-page-1/#comment-780</link>
		<dc:creator>Patrick Holleman</dc:creator>
		<pubDate>Tue, 31 May 2011 17:34:29 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=211#comment-780</guid>
		<description>This is a great post.  It seems like the problem is a matter of verisimilitude in which characters must have some kind of persuasive integrity--vs fan-service in which the developer panders to sell product.

There is probably a lot of complaining about the lack of variety of sexuality in mainstream media; I wouldn&#039;t know, but I wouldn&#039;t describe it as large enough to be influential on media producers and publishers, or I would have heard more about it.  What I do know, however, is that the pressure on RPG developers to include homosexual options is widespread and intense and the PR/Marketing people from the game publishers have responded to it.

Do you think the difference comes out of more variety in sexual preference in the RPG audience?  Is it rather that when player agency is central to the form, minority voices feel more entitled to representation?   Is the gamer audience more favorable to equality in this area?  Is there another option?</description>
		<content:encoded><![CDATA[<p>This is a great post.  It seems like the problem is a matter of verisimilitude in which characters must have some kind of persuasive integrity&#8211;vs fan-service in which the developer panders to sell product.</p>
<p>There is probably a lot of complaining about the lack of variety of sexuality in mainstream media; I wouldn&#8217;t know, but I wouldn&#8217;t describe it as large enough to be influential on media producers and publishers, or I would have heard more about it.  What I do know, however, is that the pressure on RPG developers to include homosexual options is widespread and intense and the PR/Marketing people from the game publishers have responded to it.</p>
<p>Do you think the difference comes out of more variety in sexual preference in the RPG audience?  Is it rather that when player agency is central to the form, minority voices feel more entitled to representation?   Is the gamer audience more favorable to equality in this area?  Is there another option?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
