About
Adam Ruch is a PhD candidate and researcher in videogames at the Department of Media, Music and Cultural Studies at Macquarie University, Sydney Australia. This is a collection of thoughts that such study encourages.
Recent Posts
- Game Maker Day 4: Interface Woes
- Becoming a Game Maker: Day 3
- Game Maker RPG – Day 2
- Becoming a Game Maker
- Something about Draw Something
Tag Cloud
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Categories
- Creative Ramblings
- Cyberspace and the Interwebz
- Game Maker RPG Project
- GameSpy
- Grand Theft Auto 4 Project
- Kotaku AU
- Uncategorized
- Videogame Commentary
Blogroll
- Clint Hocking – Click Nothing
- Critical Distance
- Experience Points
- Jonathan Blow – Braid
- Kill Screen Magazine
- Kotaku Australia
- Sexy Videogameland
- The Brainy Gamer
- The Ludologist: Jesper Juul
The Australian Videogame Industry
With every day that ends...
The Australian videogame industry is suffering right now, in a bad way. Though the small, more agile teams and the two juggernauts of iOS games Halfbrick and Firemint are going gangbusters, the larger-scale, higher budget sector has been all but obliterated over the past four or five years. Following this, there is a perceived 'brain drain' (how often we hear that with regard to the Australian workforce...) or an 'exodus' of talent moving overseas, particularly to Canada. Why are the pastures so much greener in the snow-covered gardens of our northern Commonwealth brothers? What has happened to the local industry to cause such a drought? How can we pick up the pieces and carry on?
I've been talking to a lot of people about this, and I have some thoughts.