Kotaku AU have run my review of the Saboteur today. Not the same as the post I made here a few days ago, but a common theme did come up in both.
The Saboteur was released in 2009 and represents the swansong for Pandemic Studios, who were closed down shortly after its release. I have to wonder how long prior to the completion of The Saboteur the development team or upper management at EA knew the studio’s fate – a death knell may explain the disappointing lack of polish I experienced playing this game. That disappointment was all the more intense for the raft of great ideas and a wonderful setting chosen for this game.
Full text at Kotaku.com.au
Yes, I've been waiting weeks to use that title.
I actually had a very brief review of this game published at Kotaku so check it out there. What we have here will be a longer version with more elaborations than the 500 words allowed me there.
Read Dead Redemption is the spiritual successor to Red Dead Revolver by Rockstar (San Diego). Using the same basic open-world framework and gameplay mechanics as Grand Theft Auto 4, the player is John Marston: an outlaw trying to turn over a new leaf, but being played like a hand of cards by higher powers.