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	<title>Comments for flickering colours</title>
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	<link>http://flickeringcolours.net/v2</link>
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		<title>Comment on The Orthodoxy of Videogames by KT</title>
		<link>http://flickeringcolours.net/v2/2012/02/the-orthodoxy-of-videogames/comment-page-1/#comment-1281</link>
		<dc:creator>KT</dc:creator>
		<pubDate>Thu, 23 Feb 2012 06:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=367#comment-1281</guid>
		<description>I have no idea what you are talking about in this post. Don&#039;t take that as a sign of your &quot;great intellect&quot;, though. Take it as a sign that you didn&#039;t actually say anything. Or are you trolling? (Hmm...)</description>
		<content:encoded><![CDATA[<p>I have no idea what you are talking about in this post. Don&#8217;t take that as a sign of your &#8220;great intellect&#8221;, though. Take it as a sign that you didn&#8217;t actually say anything. Or are you trolling? (Hmm&#8230;)</p>
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		<title>Comment on Lazy Sunday MMO Play by Curuniel</title>
		<link>http://flickeringcolours.net/v2/2012/01/lazy-sunday-mmo-play/comment-page-1/#comment-1271</link>
		<dc:creator>Curuniel</dc:creator>
		<pubDate>Thu, 02 Feb 2012 03:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=361#comment-1271</guid>
		<description>The thing with MMOs is that in most cases they are subscription-based, so getting us to feel good about adding to the many numbers that are tracked is essentially getting us to feel good about logging in again and maintaining our subscriptions. The longer a game can keep us logging in and playing without providing new content, the more profit they can make of existing content. Grind is good for business!

Disclaimer: I am a Guild Wars devotee so I tend to analyse all subscription MMOs for how they&#039;re trying to squeeze extra cash out of me. I don&#039;t actually find a game which rewards you for doing the same stuff over and over (through things like random loot rolls) particularly appealing.</description>
		<content:encoded><![CDATA[<p>The thing with MMOs is that in most cases they are subscription-based, so getting us to feel good about adding to the many numbers that are tracked is essentially getting us to feel good about logging in again and maintaining our subscriptions. The longer a game can keep us logging in and playing without providing new content, the more profit they can make of existing content. Grind is good for business!</p>
<p>Disclaimer: I am a Guild Wars devotee so I tend to analyse all subscription MMOs for how they&#8217;re trying to squeeze extra cash out of me. I don&#8217;t actually find a game which rewards you for doing the same stuff over and over (through things like random loot rolls) particularly appealing.</p>
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		<title>Comment on Lazy Sunday MMO Play by Adam Ruch</title>
		<link>http://flickeringcolours.net/v2/2012/01/lazy-sunday-mmo-play/comment-page-1/#comment-1260</link>
		<dc:creator>Adam Ruch</dc:creator>
		<pubDate>Sun, 22 Jan 2012 23:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=361#comment-1260</guid>
		<description>Hi Piers, and thanks for both of your compliments :) 

I think the issue with gamification is that its often fairly dishonest, a sort of exploitation of our reward centres. The issue I personally have with it is that gamification often diverts attention from the actual task at hand, whatever it is. You attach these points to something, rather than considering what that &#039;something&#039; really is, how it could be improved in itself. The points are often an invented currency, essentially, that the gamified company creates instead of, for example, providing an actual discount in dollars to their loyal customers. And the last thing, for me, is similar to the currency thing. If you want people to do something, and you want to use a reward scheme for it, we already have this, its called payment in money. :P 

That said, its not as if a truly game-like environment isn&#039;t capable of getting people&#039;s attention, focusing their efforts etc, but the vast majority of what&#039;s out there at the moment is ad men creating job security with a new buzzword.</description>
		<content:encoded><![CDATA[<p>Hi Piers, and thanks for both of your compliments <img src='http://flickeringcolours.net/v2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>I think the issue with gamification is that its often fairly dishonest, a sort of exploitation of our reward centres. The issue I personally have with it is that gamification often diverts attention from the actual task at hand, whatever it is. You attach these points to something, rather than considering what that &#8216;something&#8217; really is, how it could be improved in itself. The points are often an invented currency, essentially, that the gamified company creates instead of, for example, providing an actual discount in dollars to their loyal customers. And the last thing, for me, is similar to the currency thing. If you want people to do something, and you want to use a reward scheme for it, we already have this, its called payment in money. <img src='http://flickeringcolours.net/v2/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  </p>
<p>That said, its not as if a truly game-like environment isn&#8217;t capable of getting people&#8217;s attention, focusing their efforts etc, but the vast majority of what&#8217;s out there at the moment is ad men creating job security with a new buzzword.</p>
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		<title>Comment on Lazy Sunday MMO Play by Piers McCarney</title>
		<link>http://flickeringcolours.net/v2/2012/01/lazy-sunday-mmo-play/comment-page-1/#comment-1258</link>
		<dc:creator>Piers McCarney</dc:creator>
		<pubDate>Sat, 21 Jan 2012 06:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=361#comment-1258</guid>
		<description>Also, it&#039;s interesting how all the things you mention in this article that allow WoW to be such an easily consumed and continued endeavour are justifications for applying &quot;gamification&quot; in various contexts; and true.
Yet &quot;gamification&quot; is so vilified and derided as being tacked on and unimaginative, rather than something capable of creating sustainable and constructive change. I wonder why, sometimes.
&quot;Same but different&quot; is a fantastic way to add constructive variety to someone&#039;s movement practices without throwing them in the deep end to flail; I imagine the same is true in many other areas.</description>
		<content:encoded><![CDATA[<p>Also, it&#8217;s interesting how all the things you mention in this article that allow WoW to be such an easily consumed and continued endeavour are justifications for applying &#8220;gamification&#8221; in various contexts; and true.<br />
Yet &#8220;gamification&#8221; is so vilified and derided as being tacked on and unimaginative, rather than something capable of creating sustainable and constructive change. I wonder why, sometimes.<br />
&#8220;Same but different&#8221; is a fantastic way to add constructive variety to someone&#8217;s movement practices without throwing them in the deep end to flail; I imagine the same is true in many other areas.</p>
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		<title>Comment on Lazy Sunday MMO Play by Piers McCarney</title>
		<link>http://flickeringcolours.net/v2/2012/01/lazy-sunday-mmo-play/comment-page-1/#comment-1257</link>
		<dc:creator>Piers McCarney</dc:creator>
		<pubDate>Sat, 21 Jan 2012 06:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=361#comment-1257</guid>
		<description>Nowhere more appropriate on your site to put this, so i&#039;ll put it here: your comment on Serrels&#039; Lifehacker SOPA article was fantastic.
I love your insightful comments on Kotaku and my wife thought your post featured on Heathen Scripture was magnificent.
Bravo, good sir.</description>
		<content:encoded><![CDATA[<p>Nowhere more appropriate on your site to put this, so i&#8217;ll put it here: your comment on Serrels&#8217; Lifehacker SOPA article was fantastic.<br />
I love your insightful comments on Kotaku and my wife thought your post featured on Heathen Scripture was magnificent.<br />
Bravo, good sir.</p>
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		<title>Comment on The Australian Videogame Industry by tung</title>
		<link>http://flickeringcolours.net/v2/2011/10/the-australian-videogame-industry/comment-page-1/#comment-1229</link>
		<dc:creator>tung</dc:creator>
		<pubDate>Thu, 10 Nov 2011 22:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=352#comment-1229</guid>
		<description>I think Video game industry is evolving like the entertainment industry. YouTube and iTunes are opening the doors to creative youths by lowering the cost of production, market entry and marketing. 

We&#039;ve recently had a bright member in our IT team at work (Tim) develop an apple game in their spare time. Publish it via apple and have it available in the market place for people to buy. 5-6 years ago that simply wouldn&#039;t have been possible.

I&#039;m hopeful that the shift towards mobile base games as opposed to PC and console games will create the beachhead for our young talents to find themselves.</description>
		<content:encoded><![CDATA[<p>I think Video game industry is evolving like the entertainment industry. YouTube and iTunes are opening the doors to creative youths by lowering the cost of production, market entry and marketing. </p>
<p>We&#8217;ve recently had a bright member in our IT team at work (Tim) develop an apple game in their spare time. Publish it via apple and have it available in the market place for people to buy. 5-6 years ago that simply wouldn&#8217;t have been possible.</p>
<p>I&#8217;m hopeful that the shift towards mobile base games as opposed to PC and console games will create the beachhead for our young talents to find themselves.</p>
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		<title>Comment on The Australian Videogame Industry by Curuniel</title>
		<link>http://flickeringcolours.net/v2/2011/10/the-australian-videogame-industry/comment-page-1/#comment-1225</link>
		<dc:creator>Curuniel</dc:creator>
		<pubDate>Wed, 09 Nov 2011 07:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=352#comment-1225</guid>
		<description>Not really related to the video game industry, but may I just say I find it highly amusing that &#039;brain drain&#039; is a common complaint for Australians, since the common complain in New Zealand is that all of our talent move to Australia :P</description>
		<content:encoded><![CDATA[<p>Not really related to the video game industry, but may I just say I find it highly amusing that &#8216;brain drain&#8217; is a common complaint for Australians, since the common complain in New Zealand is that all of our talent move to Australia <img src='http://flickeringcolours.net/v2/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Attempting to Appreciate Gears of War by Ali Spagnoli</title>
		<link>http://flickeringcolours.net/v2/2010/08/attempting-to-appreciate-gears-of-war/comment-page-1/#comment-1221</link>
		<dc:creator>Ali Spagnoli</dc:creator>
		<pubDate>Thu, 03 Nov 2011 23:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=128#comment-1221</guid>
		<description>What drove you to put all of these in your blog? Desperation?</description>
		<content:encoded><![CDATA[<p>What drove you to put all of these in your blog? Desperation?</p>
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		<title>Comment on The Australian Videogame Industry by The Australian Videogame Industry « flickering colours &#124; industry, blog, iphone, app, creative, games, programming, project, various, criminalminds</title>
		<link>http://flickeringcolours.net/v2/2011/10/the-australian-videogame-industry/comment-page-1/#comment-1198</link>
		<dc:creator>The Australian Videogame Industry « flickering colours &#124; industry, blog, iphone, app, creative, games, programming, project, various, criminalminds</dc:creator>
		<pubDate>Wed, 19 Oct 2011 11:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=352#comment-1198</guid>
		<description>[...] reading here: The Australian Videogame Industry « flickering colours       budget, firemint, games, higher-budget, larger, more-agile, suffering-right, [...]</description>
		<content:encoded><![CDATA[<p>[...] reading here: The Australian Videogame Industry « flickering colours       budget, firemint, games, higher-budget, larger, more-agile, suffering-right, [...]</p>
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		<title>Comment on Missing the Point: Breivik, Christianity and Videogames by Nathan Cocks</title>
		<link>http://flickeringcolours.net/v2/2011/07/missing-the-point-breivik-christianity-and-videogames/comment-page-1/#comment-1103</link>
		<dc:creator>Nathan Cocks</dc:creator>
		<pubDate>Mon, 22 Aug 2011 05:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://flickeringcolours.net/v2/?p=320#comment-1103</guid>
		<description>Much &lt;3 for this. I just feel bad it took me this long to read it.</description>
		<content:encoded><![CDATA[<p>Much &lt;3 for this. I just feel bad it took me this long to read it.</p>
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