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	<title>Comments on: The Great Undiscovered of Minecraft</title>
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	<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/</link>
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		<title>By: Minecraft Monday! (11/15/10) &#171; That Gamer Hub</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-158</link>
		<dc:creator>Minecraft Monday! (11/15/10) &#171; That Gamer Hub</dc:creator>
		<pubDate>Mon, 29 Nov 2010 20:40:17 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-158</guid>
		<description>[...] (featured image source) [...]</description>
		<content:encoded><![CDATA[<p>[...] (featured image source) [...]</p>
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		<title>By: This Week In Video Game Criticism: The Super-Meat Epic Yarn Boy &#171; Games News and Updates</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-119</link>
		<dc:creator>This Week In Video Game Criticism: The Super-Meat Epic Yarn Boy &#171; Games News and Updates</dc:creator>
		<pubDate>Mon, 08 Nov 2010 05:36:16 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-119</guid>
		<description>[...] Ruch at Flickering Colours talks about ?The Great Undiscovered of Minecraft?, dissecting the appeal of the game by breaking it down into two primary feelings: The first ?is [...]</description>
		<content:encoded><![CDATA[<p>[...] Ruch at Flickering Colours talks about ?The Great Undiscovered of Minecraft?, dissecting the appeal of the game by breaking it down into two primary feelings: The first ?is [...]</p>
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		<title>By: CHRISZAMANILLO.COM :: This Week in Videogame Blogging:October 31st :: http://www.chriszamanillo.com</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-118</link>
		<dc:creator>CHRISZAMANILLO.COM :: This Week in Videogame Blogging:October 31st :: http://www.chriszamanillo.com</dc:creator>
		<pubDate>Fri, 05 Nov 2010 18:04:22 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-118</guid>
		<description>[...] Ruch at Flickering Colours talks about ‘The Great Undiscovered of Minecraft’, dissecting the appeal of the game by breaking it down into two primary feelings: The first [...]</description>
		<content:encoded><![CDATA[<p>[...] Ruch at Flickering Colours talks about ‘The Great Undiscovered of Minecraft’, dissecting the appeal of the game by breaking it down into two primary feelings: The first [...]</p>
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		<title>By: Game Retail Store » This Week In Video Game Criticism: The Super-Meat Epic Yarn Boy</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-117</link>
		<dc:creator>Game Retail Store » This Week In Video Game Criticism: The Super-Meat Epic Yarn Boy</dc:creator>
		<pubDate>Fri, 05 Nov 2010 08:02:54 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-117</guid>
		<description>[...] Ruch at Flickering Colours talks about ‘The Great Undiscovered of Minecraft’, dissecting the appeal of the game by breaking it down into two primary feelings: The first [...]</description>
		<content:encoded><![CDATA[<p>[...] Ruch at Flickering Colours talks about ‘The Great Undiscovered of Minecraft’, dissecting the appeal of the game by breaking it down into two primary feelings: The first [...]</p>
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		<title>By: Adam Ruch</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-113</link>
		<dc:creator>Adam Ruch</dc:creator>
		<pubDate>Wed, 03 Nov 2010 23:26:18 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-113</guid>
		<description>Ugh. That&#039;s a typo on my part heartless. When I wrote this I combined the 450,000 people multiplied by 10 euros to come to a number... only that number isn&#039;t people its euros. Fixed now :)</description>
		<content:encoded><![CDATA[<p>Ugh. That&#8217;s a typo on my part heartless. When I wrote this I combined the 450,000 people multiplied by 10 euros to come to a number&#8230; only that number isn&#8217;t people its euros. Fixed now <img src='/v2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: heartlessgamer</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-112</link>
		<dc:creator>heartlessgamer</dc:creator>
		<pubDate>Wed, 03 Nov 2010 17:10:07 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-112</guid>
		<description>500,000 copies have been sold.  The official # is updated at the top of the main site.  Official #s as of 1 PM EST : 1037 servers, 1698953 registered, 538371 purchases</description>
		<content:encoded><![CDATA[<p>500,000 copies have been sold.  The official # is updated at the top of the main site.  Official #s as of 1 PM EST : 1037 servers, 1698953 registered, 538371 purchases</p>
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		<title>By: Adam Ruch</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-107</link>
		<dc:creator>Adam Ruch</dc:creator>
		<pubDate>Sun, 31 Oct 2010 22:46:42 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-107</guid>
		<description>Hey Pippin, thanks for dropping by. 

Its interesting how the same thing can be read in such opposite ways. I don&#039;t totally disagree with you either, I can see where you&#039;re coming from (read your whole post). I guess what is the key difference for me is that in GTA or Mass Effect, for example, there are doors you can&#039;t open. People you can&#039;t talk to, holes you can&#039;t dig etc. In Minecraft, everything that seems possible is possible. There isn&#039;t very much variety in the world, but its all so immediately available to the player to shape and change and interact with. To me, that&#039;s a different kind of world entirely. That world seems to care much more about the player than the worlds that are &#039;mechanically indifferent&#039; to the player&#039;s attempts at interactions. 

On that last point, about being &#039;played out&#039; I think that its more a symptom of the player than the game. I think most players are very much consumers, despite what creative tools they are given for self-expression. Minecraft is exactly a toolbox, but we&#039;re not all carpenters.</description>
		<content:encoded><![CDATA[<p>Hey Pippin, thanks for dropping by. </p>
<p>Its interesting how the same thing can be read in such opposite ways. I don&#8217;t totally disagree with you either, I can see where you&#8217;re coming from (read your whole post). I guess what is the key difference for me is that in GTA or Mass Effect, for example, there are doors you can&#8217;t open. People you can&#8217;t talk to, holes you can&#8217;t dig etc. In Minecraft, everything that seems possible is possible. There isn&#8217;t very much variety in the world, but its all so immediately available to the player to shape and change and interact with. To me, that&#8217;s a different kind of world entirely. That world seems to care much more about the player than the worlds that are &#8216;mechanically indifferent&#8217; to the player&#8217;s attempts at interactions. </p>
<p>On that last point, about being &#8216;played out&#8217; I think that its more a symptom of the player than the game. I think most players are very much consumers, despite what creative tools they are given for self-expression. Minecraft is exactly a toolbox, but we&#8217;re not all carpenters.</p>
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		<title>By: Pippin</title>
		<link>https://flickeringcolours.net/v2/2010/10/the-great-undiscovered-of-minecraft/comment-page-1/#comment-106</link>
		<dc:creator>Pippin</dc:creator>
		<pubDate>Sun, 31 Oct 2010 06:09:44 +0000</pubDate>
		<guid isPermaLink="false">https://flickeringcolours.net/v2/?p=139#comment-106</guid>
		<description>Hi Adam, I like the post - it caught my eye particularly because I wrote something that was in some ways contradictory just last night: &lt;a href=&quot;http://www.pippinbarr.com/inininoutoutout/?p=1731&quot; rel=&quot;nofollow&quot;&gt;The World is Not Yours!&lt;/a&gt;. (Hope that doesn&#039;t just look like a crappy bit of html...)

I think there are two parts of what you&#039;ve written here that I wanted to response to. The first being the idea of player as god or demi-god in Minecraft. My experience has been quite the opposite - a lot of the time playing the game I&#039;ve marveled specifically at just how mundane my existence is in the game. It&#039;s true that the mechanic of block addition/removal has a degree of magic to it, but I regard it as more of a convenient version of what humans commonly do in reality - reshape the world one little bit at a time. After all, most (all?) of what we do in Minecraft isn&#039;t really a stretch in terms of possibility. And thus, I cherish the idea that we are specifically *not* gods in the game - unlike all those endless blockbusters in which the universe pauses and waits for us to perform the significant action that will save the world.

Second, it&#039;s interesting that you raise this idea of Minecraft being learnable and ultimately diminished by that learning. I agree that this is a phenomenon that we see in games over and over - three hours in Mass Effect 2 I found myself realising that I&#039;d pretty much played the game out by then and was only continuing for its (repeated) form of entertainment.

I think Minecraft is slightly different in that it&#039;s a provider of tools and potentials rather than a set experience - you choose much more what your attitude to the world is, largely *because* there isn&#039;t an overarching narrative or system of valuation. So I&#039;m not entirely sure I agree that Minecraft suffers in the same way, or at least to the same degree, from this idea of being easily played out, though I agree that the experiences possibly probably do begin to resemble one another after a while.

Anyway, nice post - look forward to seeing what you write next.</description>
		<content:encoded><![CDATA[<p>Hi Adam, I like the post &#8211; it caught my eye particularly because I wrote something that was in some ways contradictory just last night: <a href="http://www.pippinbarr.com/inininoutoutout/?p=1731" rel="nofollow">The World is Not Yours!</a>. (Hope that doesn&#8217;t just look like a crappy bit of html&#8230;)</p>
<p>I think there are two parts of what you&#8217;ve written here that I wanted to response to. The first being the idea of player as god or demi-god in Minecraft. My experience has been quite the opposite &#8211; a lot of the time playing the game I&#8217;ve marveled specifically at just how mundane my existence is in the game. It&#8217;s true that the mechanic of block addition/removal has a degree of magic to it, but I regard it as more of a convenient version of what humans commonly do in reality &#8211; reshape the world one little bit at a time. After all, most (all?) of what we do in Minecraft isn&#8217;t really a stretch in terms of possibility. And thus, I cherish the idea that we are specifically *not* gods in the game &#8211; unlike all those endless blockbusters in which the universe pauses and waits for us to perform the significant action that will save the world.</p>
<p>Second, it&#8217;s interesting that you raise this idea of Minecraft being learnable and ultimately diminished by that learning. I agree that this is a phenomenon that we see in games over and over &#8211; three hours in Mass Effect 2 I found myself realising that I&#8217;d pretty much played the game out by then and was only continuing for its (repeated) form of entertainment.</p>
<p>I think Minecraft is slightly different in that it&#8217;s a provider of tools and potentials rather than a set experience &#8211; you choose much more what your attitude to the world is, largely *because* there isn&#8217;t an overarching narrative or system of valuation. So I&#8217;m not entirely sure I agree that Minecraft suffers in the same way, or at least to the same degree, from this idea of being easily played out, though I agree that the experiences possibly probably do begin to resemble one another after a while.</p>
<p>Anyway, nice post &#8211; look forward to seeing what you write next.</p>
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