flickering colours

13Jan/123

Lazy Sunday MMO Play

A Sunday Afternoon on the Island of La Grande Jatte

Sunday afternoons are for relaxing.

Recently I wrote a post where I defined ‘MMO Syndrome’ as a kind of threat to the pleasure of single-player games. The syndrome comes into effect when the reward schedule and grind start to creep into the gameplay experience at the expense of other kinds of fun. I felt like the way World of Warcraft was structured made it difficult sometimes to enjoy single-player games, like The Elder Scrolls V: Skyrim or Assassin’s Creed: Revelations. I have been thinking about the article I wrote, and reading the comments it generated, which have shown just how many views there are on the subject. I thought I’d share another one here.

Today is a lazy Sunday afternoon and I’m a little tired from yardwork, and I find that I just can’t be bothered to play any of the games I’ve got at my fingertips. This is the perfect time for an MMO.

19Oct/112

The Australian Videogame Industry

With every day that ends...

The Australian videogame industry is suffering right now, in a bad way. Though the small, more agile teams and the two juggernauts of iOS games Halfbrick and Firemint are going gangbusters, the larger-scale, higher budget sector has been all but obliterated over the past four or five years. Following this, there is a perceived 'brain drain' (how often we hear that with regard to the Australian workforce...) or an 'exodus' of talent moving overseas, particularly to Canada. Why are the pastures so much greener in the snow-covered gardens of our northern Commonwealth brothers? What has happened to the local industry to cause such a drought? How can we pick up the pieces and carry on?

I've been talking to a lot of people about this, and I have some thoughts. 

1Oct/110

Blender: Learning the Ropes

So hello to any of my readers who have wondered where I've been lately. This post is obviously a little bloggish already, I know. All this inane first-person self-reflection! Sorry. I've been busy, no really. At the moment, a lot of my writing energy is being consumed by my PhD and a few paid freelancing jobs I've done over the last month. I have a review copy of Space Marine to tend to as well!

As a sort of 'relaxing' side project, I've been re-learning Blender modelling. Its a nice break from the words, but still creative/productive. So I thought I'd share some of my other work here - its my website right?! Anyway I am by no means experienced with this software, and I'm even worse with Photoshop, so my textures are demonstrative at best. I will probably update this post with a couple more snapshots of my models, unless I come up with something I'm actually proud of.

Anyway if there are any other modellers or Photoshop artists who read this, I'd be happy to chat about this aspect of videogames as well. I intend to at least get the hang of a workflow between Blender and Unity3D. Whether or not I end up being very good at it is beside the point!

Metal Barrels

Metal Barrels with a bodgey texture.

Tire Render

Crafted a tire. Not sure where the bumps on the inside edge are from.

21Sep/110

Doing it With Style: Age of Empires in PC PowerPlay

Also, FarCry 3!! Looking forward to that.

So I actually got two articles out of Age of Empires: Online. The second one is now available for your reading pleasure in issue #196 of PC PowerPlay. So that's also my first magazine publication, congrats to me! (Self-congratulation on one's own blog: 30 Narcissist achievement points!)

The article is one of the new 'Perspectives' column that PCPP are attaching to some of their reviews that David Wildgoose describes as 'criticism.' In this case, I'm examining the nature of AOEO's art style. Its an interesting issue given that the art style of computer games is so often relegated to 'graphics' and measured in objective terms like number of polygons and draw distance. Here's the first paragraph:

In art forms other than videogames, the pursuit of high visual fidelity or verisimilitude is but one style of art amongst myriad others. In videogames, this pursuit of a visual realism is the de facto standard, and anything deviating from that is ‘artsy’ and somehow on the fringe. Even this discussion, which highlights the artistic style of Age of Empires: Online as an interesting factor worth exploring in particular, can easily be seen as positioning the ‘normal’ way of making games look realistic at the centre.

Now go and buy a copy of the magazine so I can continue writing these things!

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